The PCs can deliberately try to fail a test, however, by making a Bluff check opposed by Pluggs Sense Motive skill to get away with it. If the PC fails the Infamy check, there is no change in her groups Infamy score and the day has been wasted. Shall we blast it with fire-spitters, or just come along and board? Neither. He communicated his disappointment in a basso profundo grunt. There is only 75 gp. Once the pirates have the upper hand (with the help of additional crew, if necessary), they take the PCsconscious or unconsciousto the main deck, where they get an immediate taste of punishment on the Wormwood. The faint heat of the four active geas crystals in its hilt radiated into my hand. ECOLOGY Environment warm coastlines Organization solitary, pair, or huddle (36) Treasure none Dodo These f lightless birds typically inhabit isolated tropical islands devoid of predators. Freeing their companions or familiars from their captivity can be a fun side adventure for the PCs. You are nothing but late-lilies. Promise, and are chosen as part of the skeleton crew placed on the captured ship. Same with the rules for Plunder, Infamy, Ship to Ship combat, etc. Cloud of Seasickness School conjuration (creation) [poison]; Level cleric 2, druid 2, sorcerer/ wizard 2 (Besmara) Casting Time 1 standard action Components V, S, M (a piece of seaweed) Range close (25 ft. + 5 ft./2 levels) h 73 Besmara is the patron of sea monsters, and all of her best-known minions are great beasts from beneath the waves. The ships bridge protrudes forward of the mizzenmast, and holds the ships wheel. Her domains are Chaos, Trickery, War, Water, and Weather. h 45 F F SKULL & ShackleS Riptide Cove 1 square = 10 feet = Lake of Hooks X D7 D1 D6 D2 D8 Side View D3 D5 D4 D8 High Tide Low Tide D3 D4 D5 D6 The PCs can dive directly into the water from above with a DC 15 Acrobatics or Swim check (DC 20 if the leap is from higher than 50 feet). Conchobhar is a professional gambler who made the mistake of drinking with the Wormwoods crew one night and failed to notice the cosh in a crew members hand until it was too late. Many observers who have glimpsed these creatures both above and below the waves claim that they do not f ly so much as swim through the skies. First and foremost, however, the PCs must rechristen and refit their ship to conceal their mutiny. Since this was a new idea, of course, and not one of the secret projects held and nurtured for years in the minds of James and Wes, it fell to me to do all of background work to get this AP off the ground. He is the main villain of the adventure, yet at the beginning he has considerable inf luence and is practically unassailable. Though it has a wheel and rudder, it resists mortal attempts to steer it as if it were a mundane ship something it considers very disrespectful. As I pulled the burning item from my head, battle cries rang and the two sides ran to engage. When the dragons are submerged, their scalding gout of water diffuses into a small cloud of boiling water, allowing them to affect entire schools of f ish or other groups of prey in a single boiling burst. Creatures: Two sailors from the Infernus are trapped below the bars. However, this amount h 63 F F SKULL & ShackleS to purchase an imposition requires 1 full day unless otherwise noted. The antagonists are really well done in that your group should definitely grow to hate them. They attack using the same tactics as the grindylows in area D3. Oh, and one more thing. Loathsome Impositions 5 Evade! Creatures: Two reefclaws lair in the reef. Aside from the hammocks considerable looks, a single nights rest in it eliminates any sign of seasickness (see page 26). There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shacklesan infamous island chain dominated by pirate warlords. STATISTICS Crimson Cogward (so called after the color his neck turns when hes angry) is a loner, and prone to incredible rages and dark moods. Quite the contrary, I said. Plugg has no time for small talk or pleasantries. Be aware that some of these NPCs do reappear later in the Skull & Shackles Adventure Path, so you should try to avoid forming any strong relationships between these characters and the PCs at this point. Theyll have to learn how to survive as pirates if theyre to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. Remember that even the cooks mate has a job to do during the day, and ship actions are meant to ref lect the available time a PC can carve out from his or her work time without going into too much detail. Being keelhauled involves being tied to a rope looped over a ships keel and dragged down one side of a ship, underwater across the barnacle encrusted hull, and up the other side. The two doors opening onto the main deck and the trap door are locked with good locks (Disable Device DC 30; Plugg has the keys). As he thrust at his primary foe with his enormous cutlass, Otondo casually stepped on the new captains throat. Story Award: Award the PCs 600 XP for surviving the storm. When left to their own devices, tidepool dragons live in small coastal caves, usually in mated pairs or related family clutches. As she oversees many of the ships basic daily labors, the boatswain is often responsible for keeping discipline and dispensing punishment. Whatever their reasons for being in Port Peril, each of the PCs spent the previous night drinking at the Formidably Maid, a notorious drinking establishment in Port Peril, where a press gang from the Wormwood marked them as targets. The PCs mutiny aboard the Mans Promise may transpire earlier than is written, or circumstances might dictate that Plugg and some of his cronies somehow escape. Victims are tied to the whipping post on the main deck and their backs stripped for punishmentwith penalties doubled for those who resist. Bloody Hour: The crew gathers on deck at dusk to witness the keelhauling of Jakes Magpie, a pirate caught stealing from the quartermasters store the night before. : Choose one enemy to curse. Incutilises can survive both on land and at sea, though they are at an obvious disadvantage out of water, as their bodies are specialized for swimming, not dragging themselves along dry terrain. Swab Tasks 1 Man the Bilges: Vile and sweaty work cleaning out the bilges (area A11), requiring a DC 12 Strength check. He took blows unf linchingly, the armor hidden beneath his foul greatcoat turning blades aside. Take your pick, they always end up dead. Remember that the PCs climb at one-quarter their normal speeds (or half speed with an accelerated climb) so each PC will need to make several Climb checks. The stench of rot is overpowering and f lies swarm within the room, particularly around the hooded corpse hanging from a chain off a beam in the middle of the room. In addition to facing treacherous weather, currents, reefs, and sandbars around the Eye, the PCs must also contend with hostile monsters, as well as their fiercest competitor, their old nemesis Captain Barnabas Harrigan. Steps behind the foremast descend into the main hold (area B12). Just like Castaway and Treasure Island both feature people stranded on islands, but are two very different stories. Despite his pettish looks, hes some f ighter by all accounts. Morale If reduced to fewer than 6 hit points, a sailor withdraws to the sterncastle (area B4) but continues fighting with his crossbow. Wormwood Pirates (4) XP 200 each CR 1/2 hp 11 each (see page 20) Melee unarmed strike +3 (1d3+1 nonlethal) TACTICS h Morale The pirates fight for 8 rounds, then run on deck. During this time, the PCs can take up to 5 ship actions of their choice, or do nothing but drink and revel like most of the pirate crew does. DC 20: People who cross Plugg end up deadstabbed, poisoned, throttled, thrown overboard. In either case, the victim can make a DC 20 Ref lex save each round to take half damage. D8. It is a roleplaying heavy volume of the AP. I have transformed myself into a grouping of angles and calculations. The Life of a Pirate article contains more campaign-specific rules that I found confusing and hard to convey to the players. Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Wesley Schneider. A bony ball of a bottom-heavy head, all jaw and little cranium, balanced on a frame of rippling muscle, with no neck visible between them. The first part of "The Wormwood Mutiny" takes h 4 hh Foreword place aboard the Wormwood, a pirate ship filled to the gunwales with dangerous cutthroats, and the PCs wake ON THE COVER up in the ship's hold as little more than prisoners, with next to no equipment. I guess I'd better stock up on bleach for my minds eye. They'll make lots of friends and those friendships will payoff and create an awesome tapestry through the AP. How this battle works out depends upon the circumstances of the mutiny. The Fronds (CR 5) CR 1/2 The tunnel leading into this natural tidal cavern is decorated with the jawbones of numerous frightful-looking fish, resembling the throat of some hideous aquatic creature. Once the storm blows over, Harrigan tacks east, keeping his vessel well away from the Slithering Coast, sailing into the open Fever Sea for the remainder of the voyage, where Harrigan hopes to pick up merchant vessels from Bloodcove, the Mwangi Expanse, and Sargava. Plugg points to a reef lying some 200 feet north of the ship and instructs the PCs and one of the NPCs friendly to them to swim to the reef, f ill the pots with crabs, and swim back. Torag Subscribe to Pathfinder Adventure Path! Creatures: Three characters man the pumpsthe PC and two hostile Wormwood pirates. Seagrave brought his cutlass down on the chain. The cramped and chaotic kitchen holds two wooden worktables, several wooden cupboards, and two small stoves against the port wall, as well as virtually every cooking utensil imaginable and a frightening array of meat cleavers. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF). Failure results in no increase, and this skill check can only be made once per day. I planted a boot on his leg and sent him toppling. Because her home is in the Maelstrom, she has frequent interactions with protean cabals and their mysterious lords, but has bargained and bribed them into accepting her presence. I read this module and it immediately hooked me as a GM. A DC 15 Craft (alchemy) check or DC 10 Knowledge (nature) check recognizes this as a clear sign of oil of taggit poisoning (Pathfinder RPG Core Rulebook 560). One of the missing crew members is Sandara Quinn; the other should be chosen randomly from among those pirates most friendly to the PCs. A small jolly boat (same statistics as a rowboat) sits on the deck next to the port rail. If your artists can draw "1 square = 10 feet grid" - they definetly can draw smaller "1 square = 5 feet grid" so GM-s do not have to learn picture editing and spent time on it. Teruawa, a CN half-elf sorcerer, with Ekujae and mwangi parents and the draconic bloodline, ex-pleasure slave follower of Calistria, that wants to be a pirate to get his revenge against the keleshite slavers and his chelaxian ex-master. A brutal and sadistic bully, Mr. Plugg has no love for the crew serving under his harsh command. However the battle plays out, those Wormwood pirates loyal to Mr. Plugg attempt to f lee when reduced to 4 hit points, and surrender if Mr. Plugg is slain. See The Cooks Mate below for details on tasks assigned to the cooks mate. Metal Trunk (good lock, Disable Device DC 30, poisoned dart trap [Core Rulebook 420]): Contains a +1 animal bane dagger* (Grok thinks this is just a normal +1 dagger), a +1 short sword, a masterwork warhammer, scrolls of cure moderate wounds, mage armor, magic missile, scorching ray, and summon swarm, and a wand of bless weapon (16 charges). The PCs have the opportunity to explore Port Peril before embarking on their investigations in the Shackles. Morale Rosie withdraws from combat if reduced to fewer than 5 hit points. SPECIAL ABILITIES Hold Breath (Ex) A seal can hold its breath for a number of minutes equal to 6 its Constitution score before it risks drowning. Presented here are four new creatures bound to make popular pirate companions. A permanent cloud of seasickness dispersed by wind reforms in 10 minutes. A successful DC 5 Dexterity check reduces this to a move action. Rope Bash: Little more than an admonishmentand occasionally used as a sign of endearmenta rope bash is a single attack with the hefty, sealed end of a ships rope that delivers 1 point of nonlethal damage. Rust and gore reddened from which the legs of a spider sprouted. And it's not just Pett. This was certainly by a cascade of coppery hair. Besmara is chaotic neutral and her portfolio is piracy, sea monsters, and strife. Regardless of what the plunder represents, getting the best price for such goods is more the domain of merchants than pirates, and just because cargo might be worth a set amount doesnt necessarily mean the PCs can get that much for it. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ships rigging. The old salt leveraged his bulk to power his blows. Maybe. She takes two characters out at a time to instruct them in using grapples. If youre not using those traits, the PCs should each have a reason for being in Port Peril, and should be eager to embrace (or at least should not have strong opposition to) a life of piracy and adventure on the high seas. Thirty Stripes Lacking One: The traditional punishment for a serious infraction on the ship is thirty lashes on the bare back. Pathfinder Adventure Path #55: The Wormwood Mutiny 2012, Paizo Publishing, LLC; Author: Richard Pett. Most priests consider it undignified to abandon fallen allies to be eaten by a sea monster unless doing so would save other crew members from an early death (such as giving sharks dead bodies to eat so living crew members can safely escape a sinking wreck). But that goes without saying. waited inside, I swayed as if I treated the provocation as unworthy of reply. See The Life of a Pirate on page 60 for more details on a pirates daily life. While any plunder stored there technically belongs to the captain, this is a pirate ship after all, and everything has its price. and the goosebumps they brought. If the Brinebrood Queen is slain, the Whale flies into an incredible rage, focusing its attacks solely on the character who killed her, ignoring any other threats to avenge its dead mother. If Besmara is your patron, once per day you can speak a command word to transform the hat into a small ships boat such as a cutter, jolly boat, or longboat (see the Skull & Shackles Players Guide). h The PCs are excused from their regular work today, as they are to be trained in boarding. Each round, there is a 40% chance that the PCs are attacked by 1d4 heavy crossbows from the Mans Promise (Atk +1 ranged, 1d10/1920). Bear in mind that without certain equipment, some characters particularly alchemists and wizardshave next to no abilities beyond their skills and feats. The PCs are tied to the mainmast, and Master Scourge gives each of them three lashes before the captains address. A trap door just behind the mainmast opens onto the bilges below (area A11), and requires a DC 10 Strength check to lift. This odd expression of contempt washed over me now, as it did with the old salt. Gruft is dead, but his ugly parrot Pluck perches atop the cage, still waiting for its master to awaken. Bull Session: Drinking with Ambrose Kroop and listening to his stories. Any equipment stored within is for sale at the normal price listed in the Core Rulebook. Other animals can be part of the ships cargo, held in cages in the ships hold (area A6) and awaiting rescue at the hands of the PCs. Attempting a stealthy action in a crowd, such as casting a spell with verbal or somatic components without being noticed: DC 20. The PCs wake up the following morning in the dark hold of the Wormwood (area A10). Vines wrap and strangle a great tree jawbone or other skeletal remains of a humanoid taken that rises next to the lodge, blocking light from by the creature living below the f ields. If successful, a vessel can gain a valuable helper, capable of acting as a lookout both far above and far below the water. Such followers covet the belongings of otherswhether actual riches, property, titles, fame, or lovers. If the mutiny is successful, Kroop announces that his new friends have inspired him to turn over a new leaf. With the arrival of the Mans Promise, the grindylows were able to sneak aboard and make off with two prisoners Sandara Quinn and another shipmate. Plugg and Scourge want only the most loyal crew with them, however, and plan to do away with the PCs and their friends as soon as Ricketys Squibs is in sight. My thanks for volunteering to join my crew. I hoped you wouldnt say. It always applies, universally. How about a little leeway, Capn? The ogres attempts to ingratiate would induce shudders, were I still the shuddering type. A PC who examines the body before it is dumped can make a DC 15 Heal check to estimate that the unfortunate Jakes took about 24 points of damage from the punishment and drowned as well. The three ships whores fell victim to ghoul fever first, transforming into ghouls and turning on the rest of the crew. Other Resources: This product is also available on the following platforms: Note: Kill anyone who tries to get away on one of the boats. Fortunately, the ships mobility and her chaotic powers make it very difficult to find should she wish to be hidden, and several vengeful divine entities have sought her in the Maelstrom for centuries, only to give up in frustration. She moved with an exaggerated deliberateness, as if the magic of my ancient sword yoked her physically. Wreck of the Infernus (CR 4) The rotting hulk of a shipwreck leans in a bed of coral just off the shore. A few things I didn't see, but made running the module difficult: 1) The information is way too scattered. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. Shipwreck in a Bottle Poxy Peg Pearls always had a vicious sense of humor, and most who met her called her a witch, a bitch, or worse. In particular, Mr. Plugg and Master Scourge are the primary villains of the adventure, and both men automatically dislike the PCs. The Wormwoods Officers Captain Harrigans vicious temper and strict discipline ensures a regular turnover of fresh faces among his crew, and his officers are no exception. RUM RATION Aboard many ships, half a pint of rum is distributed to each crew member at dusk. I gues I will have to trust Mr.Pett on this one. Dont move from the wheel until the fightings done, or youll have to answer to me. As he choked and died, the melee resumed. Preferring to inhabit coastal regions throughout the worlds warmer climes, these dragon-kin make their lairs amid balmy lagoons and hidden coves, favoring any seaside setting devoid of stronger predators. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. Impregnable to ordinary folk, but to one as skilled as Twill Which, if opened, continued Seagrave, becomes a gateway to an unearthly paradise. The campaign traits presented in the Skull & Shackles Players Guide (available for free at paizo.com) provide hooks for each PC that describe the circumstances of their capture. As a result, firearms do not appear in the Skull & Shackles Adventure Path until the final adventure, when the PCs face the Hurricane King, one of the few Shackles pirates to possess firearms. I ran this adventure for a group of 5 new players. This is the only place to cross this stretch of the swamp, unless the PCs want to climb the cliffs at the swamps western edge (Climb check DC 20). A DC 15 Craft (ships) or Profession (engineer) or (sailor) check is enough to surmise that although the ship is not in immediate danger of sinking, shell eventually sink unless repairs are made, even if the bilge pumps are operated 24 hours a day. The PCs new crew does, however, point out that the moment Captain Harrigan hears of their mutiny he is bound to seek vengeance. After defeating the enemy f leet, the PCs sail to Harrigans island, intent on finally defeating their old foe. See page 50 for the events that take place when the PCs return to the ship. While Scourge focuses his hostility on one PC, he is also happy to intimidate and victimize the other PCs, as well as seeking to discredit the PCs friends. Exchanging 1 point of plunder for gold requires a PC to spend 1 full day at port and make an applicable skill check. Her overworked parents had little time to spend with their daughter, and Sandara grew up on the ports hard streets, where she quickly learned to look after herself. Three years ago, however, the Chelish scout ship Infernus ran aground here. If any character fails to reach the Wormwood, she makes that character do it again, but this time alone, with the four pirates on the ship throwing things solely at that character. Save for tiny air pockets above some of the larger caverns, the complex is completely submerged at high tide, so be sure to familiarize yourself with the underwater combat rules on page 432 of the Core Rulebook. Meanwhile, the Queen and her son concentrate their attacks on anyone remaining on the surface. These aquatic gray oozes slipped on board and devoured most of the ships rowers before the guards realized what was afoot, but by that point their disorganized resistance was doomed. The PCs can choose which of their own will fight Owlbear, and can bet on their chosen championthe winner takes the entire pot. Who are you and what are you doing here? I am Challys Argent, captain of the Aspidochelone, and this is my crew. He squinched his face in disapproval. I made copious notes, wrote an outline, and with lots of feedback from the rest of the team, revised it several times, until we had the best ideas that incorporated all of the pirate themes we all know and love from fiction and movies: attacking ships at sea, raiding coastal settlements, naval combat, digging for buried treasure, being marooned on a deserted island, ghost ships, storms, sea serpents, sunken ships, and many, many more. This game is resolved by d20 checks between any number of players, who agree on a bet beforehand. "When theyre assigned to a captured ship as part of a skeleton crew". Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. Her neckline plunged aggressively, daring others to stare. Inside is a single chamber, crowded with a large amount of furniture looted from the wreck of the Infernus, including a comfortable bed (formerly the captains), a small writing desk, cooking gear, and several barrels of rotting food. When the PC assigned as cooks mate f irst meets Kroop, be sure to emphasize the cooks sorry condition he is drunk, but not insensibly so. Kroop loves his poultry and collects any rare breeds he comes across. Hes had so many lashes that his back is like tanned leather, and he claims to not even feel the bite of the lash anymore. Below, Captain Harrigan momentarily appears, gripping what appears to be a human heart in his hands. Worst of all, they learn a Chelish f leet is already on its way to the Shackles. As the evening wears on, the Wormwood gradually gains on the other ship, and by dawn, less than half a mile separates the two. Captain Harrigan is no fool, and he is not about to let sailors who have been press-ganged against their will keep weapons and other gear they can use against him. Spoilers may be shared in this post. With a smaller crew, and the first mate Mr. Plugg in command, the opportunity to mutiny finally presents itself. All of the crew is required in the rigging, and the PCs are assigned random tasks from the rigger task list. It is a gold mine for those who love roleplaying. By using her magic to gain wealth, power, and fame, they serve her interests and demonstrate her greatness. The Wormwood Mutiny is designed for four characters and uses the medium XP track. A real sea themed campaign? Master Scourge has already talked to the four, telling them he doesnt like these new swabs (the PCs), and that the sluggards need to be knocked into shape. Maximum Sale %: This is the highest percentage at which a community can be talked into buying 1 point of plunder. 3. Full information on all of the NPCs present aboard the Wormwood can be found beginning on page 16. Two of Mr. Pluggs toadies, Kipper and Patch Patchsalt, have claimed the far forward section of the hold as their own, and their hammocks are strung between the foremast and the stairs leading up to the middle hold (area A6). The PCs follow the map to a small island, where they do battle with a group of sahuagin. Str 15, Dex 14, Con 10, Int 13, Wis 10, Cha 12 Base Atk +3; CMB +5; CMD 17 Feats Blind-Fight, Endurance, Great Fortitude, Improved Initiative, Two-Weapon Fighting Skills Climb +6, Intimidate +7, Perception +6, Profession (sailor) +6, Sense Motive +3, Stealth +6, Survival +6, Swim +6 Languages Common, Osiriani, Polyglot SQ favored terrain (water +2), track +1, wild empathy +4 Gear chain shirt, boarding pike of repelling (+1 boarding pike; see page 58), heavy crossbow with 20 bolts, masterwork Round 6: Fleeing Sailors (CR 2) Creatures: Three Rahadoumi sailors appear out of the fog, hoping to board the starboard side ships boat (area B5) and escape the battle.
Tilta Dji Action 2 Release Date, Electrolyte Tablets For Water, Maybelline Brow Ultra Slim Light Blonde, Honda Accord 2001 Oil Filter, Tesol Course Singapore, Audiometer Manufacturers In Europe, Dc Current Monitoring Relay Schneider,